So I have no background in, or knowledge of game lighting, and it’s the most obvious weakness in my environments. I’ve been looking at the example projects, and I see how they’re achieving the effect, but it’s not something I could think up and implement on my own; is there any well-regarded material, either online or textbook-based, that provides a staggeringly thorough walkthrough of game lighting with an eye toward breaking down concept art/ideas into discrete technical requirements?
I can’t seem to remember the book that everyone recommends, but this page seems to have some valuable pointers. http://www.3dartistonline.com/news/2015/04/24-things-you-need-to-know-about-lighting/
Ooh these are great, thank you!
For a breakdown of ut style lighting: http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys
And outdoor lighting:
The Itchy link, in particular, is excellent, thank you!!