I’ve actually downloaded the Daz3D package and I will take a look at it in the near future, but yes, the tech is the same, is all blend shape based.
I’m testing a kind of autofit tool using Softimage ICE ( very similar to the Blueprint system in UE4 ) which allows for geometry manipulation easily without any coding, and for me is a huge advantage.
This tool will allow to easily transfer any kind of geometry ( for now human only ) from one to another so that I can create Blend Shapes in seconds rather then spending time modeling and adjusting everything.
For clothing I was looking at Marvelous designer and also Daz3D…since I would like to include also Apex clothing support I need to study a bit better what’s going on with it and see what could be the best solution for clothes.
I really would like to explore the differences between the modular pawn setup and a Blend Shapes setup, since I guess one would be more memory heavy then the other…in case I will re-write the Blueprint setup or find an alternative solution.
Daz3D would be a very good candidate because of the huge amount of stuff available, but if I remember correctly there is a fee to pay for game development ( 500$ ) and right now I cannot invest this money.
Sorry, my bad, the GUI will be done via UMG, I need to work a bit on the graphics and figure out how to setup a random NPC generator which will include beard, clothes, glasses, hats, hairstyle without ******** the npc itself, menas without having conflicting results.
I’m actually thinking to sell Any NPC as a tool on the marketplace once I figured out all the stuff mentioned above, but I already saw that the models available on the martekplace are quite expensive…and since this toll would solve quite lots of problems in terms of content creation I guess that I will propose this tool at 50$ more or less…also consider that I will include LODs as well, which done in Softimage takes 5 seconds ( god bless Softimage and thanks Autodesk for murder this fantastic software )
Also the Lipsync tool will be sold separately, but it can be easily intergrated into Any NPC, since the base Blend Shape is the same…main point for the Lipsync tool is to provide very cheap lipsync animation ( 1$ for each word ) which would be perfect for RPGs or open world games.
The tool is completely agnostic to the rig itself and it rely on Blend Shapes as well, and I’m expanding it so that it can be adapted to already available facial animation software, such as Faceshift, Faceware and so on.
GOLEM looks great! really nice project! what about skin weights? I’m curious to see what can be done with different parts
Sameek4 is doing a great job, he’s a really talented guy and also his other tools ( road intersection tool ) looks fantastic!