Hi, I’ve done some searching through the forums with no luck finding any advice on how to achieve an effect that resembles this.
Now, I understand particle effects can achieve something similar but they involve a lot of movement and the particles are too large. Would it be better to use an emissive translucent material on top of a static mesh? If so would there be a way to increase and decrease the size depending on the amount of throttle?
Relatively knew to ue4 but learning a lot everyday. If you know of a thread that addresses a problem similar to this that’d be great too. Thanks!