Now, I understand particle effects can achieve something similar but they involve a lot of movement and the particles are too large. Would it be better to use an emissive translucent material on top of a static mesh? If so would there be a way to increase and decrease the size depending on the amount of throttle?
Relatively knew to ue4 but learning a lot everyday. If you know of a thread that addresses a problem similar to this that’d be great too. Thanks!
Virtus has this tutorial on styling a pickup item that he makes glow in the materials. So you would have to add a thin pipe like area around a mesh to get an effect similar to that. Im not sure if someone has a fog effect added to that for effects though.
This content is currently on sale. This Dev creates tons of particle effects, and tutorials. I believe there are 300+ particle effects.