Hey,
I am testing out Nvidia Ansel’s Super Resolution Captures and experienced some problems with dynamic Shadowing from Directional Light Sources. They keep fading in and out and some objects do not cast a Shadow at all.
I tried everything from changing Shadow distance to disabling Occlusion Culling. The problem persists and seems to get worth with higher resolutions. Non Multipart Captures work flawlessly however.
I tested it in the Shooter example project in Versions 4.18 and 4.19 on a GTX 1060 and 960m. I have the most recent Nvidia Drivers installed.
Hello,
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Thanks
Hi!
I’ve got the same problem.
All the shadows are showing in the Ansel UI-editor but not in the final capture.