Another problem with mesh lighting

Hi. I have a problem with lighting of few static meshes.

Static meshes are migrated from another project. In this project they are looking well.
In my project some of them (just few of them) become dark after light building.

Short browsing over net shows couple of hints that didn’t help: result is the same for static/stationary and movable object, UV channels presents, and equal to original project (where everything is working), Light Map Resolution is 64, Light Map Coordinate Index is 1.

Any ideas, what else can I check?

Screens:
Static mesh editor:

Life Scene:

UV:

Settings:

Are you using static lighting? In not, then none of this matters.

Does it light up ok when you move it a bit? ( I have that ).

I have tried to move it, not working.

Lights are static. Spot light component.
Tried with stationary - same effect.

Ok, not quite the same problem as me then… :-/

Found a solution.

This flag was required:
image

1 Like

in fact, this flag adds another problem, but it’s much better than what I had.