Hi. I have a problem with lighting of few static meshes.
Static meshes are migrated from another project. In this project they are looking well.
In my project some of them (just few of them) become dark after light building.
Short browsing over net shows couple of hints that didn’t help: result is the same for static/stationary and movable object, UV channels presents, and equal to original project (where everything is working), Light Map Resolution is 64, Light Map Coordinate Index is 1.
Any ideas, what else can I check?
Screens:
Static mesh editor:
Life Scene:
UV:
Settings:




