Hi, i bought these stuff: Archmodels for UE Vol ; Photorealistic Landscapes Bundle 1, thinking it will spare me big time. They do, however the rendering for them is terrible and i have a decent PC! :
intel i7-5820k 3.30GHz
64 GB RAM
EVGA GeForce GTX 980 Ti SC GAMING ACX 2.0+ 6GB DDR5 384-bit
ASRock X99 Extreme6/3.1
SSD HyperX FURY 240GB SATA-III 2.5 inch
-Running with Epic settings, duh-
Do i also have to pay someone to tell/show me how to optimize them? ‘‘Try disabling shadows’’, are you kidding me? I spent 500 eur to then disable my shadows in my 2 h game? It’s not even open world, just some foliage here and there.
Disabled DBugger Decals, i can see a difference in MaxShaderCom… view but the rendering is still bad.
Why does a grass/tree patch and 3 bushes take 80 FPS? Do i really need to have a grass patch in a radius of 20 m?
‘‘There is no specific answer for this, can you please check there: MaxShaderComplexityCount (checked, its disastrous), Directional Light Cascade Count (<4 and i can’t even see my character’s shadow)’’… and all this stuff and no actual solution to the problem, just pre-resolved answer from the Epic staff, like ‘‘yo check that out -link-’’ and it is ‘‘resolved’’. Is someone capable and with enough medals and awards to come up with an explanation?
I started working with Unreal Editor 1 year ago, since then I’ve studied the engine as i was developing my game. So this lag was not present in the 4.10 version, from which i constantly upgraded the project to newer versions.
Can anyone make this question the last one regarding this topic.
Can anyone share the almighty secret?
With regards,
Alex