Anisotropy with Nanite Issue

This question was created in reference to: [Anisotropy on [Content removed]

In reference to the post above, I am currently seeing the same issue in Unreal 5.5 where Anisotropy is not working on Nanite object(right) whereas it does show up on Non-Nanite Objects (left). Is there a solution available yet in Unreal 5.5 outside of Substate?

Thanks!

Steps to Reproduce

  • Create a material as shown in the attachment that displays Anisotropy detail.
  • Activate Nanite on Static Mesh.

Hey there! Unfortunately I’m not aware of any plans to support anisotropy with Nanite in non-Substrate situations.