Hello guys.
Trying to use anisotropy highlight instead of building actual short fur here for a dog character. I painted an aniso map in Mari and exported it to UE. The anistropy is there but I can’t get rid of the UV seams to save my life. I have looked at every tutorial I can find online and tried various compression format and material graph set up as well but nothing helped.
The same map works perfectly in Marmoset… I have attached an image to show the seams.
Any help would be HIGHLY appreciated, thanks!