Animation import issues

I’ve just recently started seeing this, and updated the engine to 4.18.3, but it still happens.
Oddly enough when importing some animations it will bake 7000 keys to something that has 200 frames. It will still be animated in corrrect time.
I open the animation in another software, and re bake it, and re-import, and it’s back down. Just odd.
I don’t know if it’s a bug, or some setting that im not seeing.

Hello,

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Thanks

Has this issue been resolved? Because that’s currently what I’m experiencing.
I’ve animated at 60fps in Blender and when I import to UE4, an animation with 300 frames turns into an animation with 9600 frames and file sizes are huge. (0.5MB per anim)
I can’t use “Use default sample rate” because I still want my animations to be 60fps.