Android OpenGLES 3.1 Stationary Directional Light dynamic shadows not working?

I have a scene on Android, and when I put a Stationary Directional Light and bake everything, the Dynamic shadow part seems to not be there I have dynamic shadow distance for stationary lights on 10000 for testing purposes.

In the rendering features page says it should be supported.

  • All objects in my scene are static. I just want the sharp shadow map closer to my camera
  • I’m using the forward renderer
  • I have mobile HDR disabled (maybe important?)

Also Full movable directional light with dynamic shadow maps seems to be working just fine.

Stationary

Movable

I have the same problem.

Do you find the solution for this?