Android is Displaying wrong colors , reflections and Lighting

Hi Everyone , Im trying to do a small archviz project on android , i have recently ported my phone , but the colors in the editor and whats being displayed on the mobile are incorrect and the lighting also seems to behave weirdly , when when i increase the roughness of a material , it is also going full black , Im also previewing in Android Vulkan Version in UE5 , i have tried to copy everything to a new level and check but that doesnt seem to be working as well , Im using a samsung galaxy M12

For lighting , there is BP Lightstudio and Skylight with HDRI , all materials are simple color materials made in Unreal itself

Android Display - (Wrong)

PC Editor Display -

Android Renderers do not support all the features that are available on PC. Check the different Forward Shading/Deferred Shading configurations and try to enable mobile GPU Scene and Local Lights support. Maybe try these settings:


For more information look here:

Also keep in mind that the Android Vulkan preview on a PC is not very accurate, because a lot here depends on the Vulkan drivers that your Android mobile device supports.

Hi there @BeyondBB,

Hope you’re well!

This topic has been moved from International to Rendering.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing! :slight_smile: