Hi there!
Due to some bugs in 4.26 (UMG has weird behavior) I upgraded my project to UE4.27.
All went well, but the Manual Exposure stopped working on Android.
This did work in 4.26, and I really need this to work.
Is there something I can change to make this work again?
I’m using the oculus-branch, which has an optimized mobile tonemapper, but that only makes the scene darker, but still overblown.
I’m thinking of using the launcher version (or source build) of 4.27, but I need exposure to work without hdr.
Attached are the look in 4.26 (mobile and pc) and the overblown look in 4.27(only on mobile)
Kind regards,
Marcel