I’m trying to debug Android app created by UE5.2, running on my Android device. I’ve tried to use Android studio first, but it was too unwieldy. Then, I found peace after switching to AGDE (Android Game Development Extension for visual studio). It was very straightforward and worked well with the android device, which is arm-based.
I also have another android device that is x64 based, which I verified my app runs on well with the x64 flag enabled from source-built UE5. But, the AGDE seems to only support arm64, not x64 for Android debugging and I don’t know how to make x64 supported. Has anyone tried this before?
Thanks in advance.