Android Crash at OpenLevel with mounted .pak file

[2020.04.09-03.38.24:893][291]LogVulkanRHI: Error: Failed to create graphics pipeline.
[2020.04.09-03.38.24:893][291]LogRHI: Error: Failed to create GraphicsPipeline
[2020.04.09-03.38.25:062][291]LogAndroid: Error: === Critical error: ===
[2020.04.09-03.38.25:062][291]LogAndroid: Error:
[2020.04.09-03.38.25:062][291]LogAndroid: Error: Fatal error: [File:Unknown] [Line: 139]
[2020.04.09-03.38.25:062][291]LogAndroid: Error: Shader compilation failures are Fatal.
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E2F85A24 libUE4.so(0x0000000004CFFA24)!PipelineStateCache::GetAndOrCreateGraphicsPipelineState(FRHICommandList&, FGraphicsPipelineStateInitializer const&, EApplyRendertargetOption) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E2F855B4 libUE4.so(0x0000000004CFF5B4)!SetGraphicsPipelineState(FRHICommandList&, FGraphicsPipelineStateInitializer const&, EApplyRendertargetOption) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E3386158 libUE4.so(0x0000000005100158)!FMeshDrawCommand::SubmitDraw(FMeshDrawCommand const&, TSet, FDefaultSetAllocator> const&, FRHIVertexBuffer*, int, unsigned int, FRHICommandList&, FMeshDrawCommandStateCache&) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E3386830 libUE4.so(0x0000000005100830)!SubmitMeshDrawCommandsRange(TArray > const&, TSet, FDefaultSetAllocator> const&, FRHIVertexBuffer*, int, bool, int, int, unsigned int, FRHICommandList&) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E33552F8 libUE4.so(0x00000000050CF2F8)!FParallelMeshDrawCommandPass::DispatchDraw(FParallelCommandListSet*, FRHICommandList&) const []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E33E4B2C libUE4.so(0x000000000515EB2C)!FMobileSceneRenderer::RenderMobileBasePass(FRHICommandListImmediate&, TArrayView) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E33EE318 libUE4.so(0x0000000005168318)!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E351DC8C libUE4.so(0x0000000005297C8C)Unknown []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E351DE54 libUE4.so(0x0000000005297E54)Unknown []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E26E3B1C libUE4.so(0x000000000445DB1C)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E26E3710 libUE4.so(0x000000000445D710)!FNamedTaskThread::ProcessTasksUntilQuit(int) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E2FC1680 libUE4.so(0x0000000004D3B680)!RenderingThreadMain(FEvent*) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E2FF8324 libUE4.so(0x0000000004D72324)!FRenderingThread::Run() []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E272DC80 libUE4.so(0x00000000044A7C80)!FRunnableThreadPThread::Run() []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x00000073E26E20EC libUE4.so(0x000000000445C0EC)!FRunnableThreadPThread::_ThreadProc(void*) []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x0000007486E43DB0 libc.so(0x0000000000081DB0)Unknown []
[2020.04.09-03.38.25:062][291]LogAndroid: Error: [Callstack] 0x0000007486DE578C libc.so(0x000000000002378C)Unknown []

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

I have already post the same issue by the new bug reporting method 2 weeks ago, but sadly I haven’t seen any reply to me or any update or any solution to help, please speed up your jobs.

I love UE4, I hope it can become much more better than now.