Hi there, i have some questions to the Ambient occlusion baking Workflow. I have searched for this several days but i cannot find anyone explainig this.
So, when i bake my ambient occlusion (World Settings: Use Ambeint occlusion) make the settings needed and press the “Build Lighting Only” Button. Light Build Quality set to Production.
It seems that the AO does not bake. I have made the Lightmap Resolution of my floor mesh to 1024.
I have tested this in a small scene with only a cube and a flor mesh in it, but i cant see the baked ao.
What i am doing.
I create a post process volume, make the settings that i need for my AO. Then i want to bake this in.
I Press Build Lighting. Now i turn off AO in the post process settings and my AO is gone.
I dont want the ao to be computet at runtime, i want it baked in, because the Framerate is too low in VR with computed AO.
Can anyone tell me how i can bake them in without computing tehm at runtime?