Am I sending the minimum amount of data to clients?

Hi,

I’d like to know if what I’m doing is totally useless in terms of reducing the datas sent from server to clients.

In my project, I have the server (on the game state blueprint) getting random integers from an array.
I want the server to only send these integers to the clients and nothing else. The clients will spawn/activate everything needed based on the number picked.

What I’m doing for now (which is working) is using the switch authority as remote before spawning all the elements, playing sounds etc. so I’m sure it only happened on the clients (I don’t see it happening on server).

But is it really necessary ? I’m just worried that if the server also spawns these actors (meaning I don’t use the switch authority), it will send all these datas to clients as well as the integers. So, sending a lot of useless datas.

But maybe it’ll just allow the server to “see” all these things and that’s it, it’ll still only send the integers to clients =)