Almost only Lost Connection when launching session from the editor since 33.10 update

Summary

The session start as usual but it end most of the time with a “Network Connection Lost” error. I can join the first time after starting the editor but then it become impossible.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Start editor, load an island, launch a session more than once.

Expected Result

Joining the game as usual.

Observed Result

Network connection error message.

Platform(s)

Windows PC

Same here, trying to test updates on a development map and since todays update it has gone through various states of loading until it finally gets to message

“There was an error: network Connection Lost.”

(Takes about 5 mins of loading to then hit this message, so multiple restarts and attempts is making this evening very unproductive!)

Back to doing another restart now!

Actually, on any second attempt it seems to be trying to load it as if it is a published island, with the loading image being a generic edit session lobby and then the 3 bullet points about generic use of UEFN & Verse.

Usually it just goes to the generic lobby without a loading image.

Same here, i cant log in any Creative map, the games when hits the part: Loading, the game just close and thats it, normal matches works just fine but any creative map just crashes my game

same here, getting LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.20, Threshold: 20.00, [UNetConnection] RemoteAddr: 72.144.144.225:15055, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:81055f4f19174624b28fdf8ee6f411c4
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.20, Threshold: 20.00, [UNetConnection] RemoteAddr: 72.144.144.225:15055, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:81055f4f19174624b28fdf8ee6f411c4, Driver = Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.20, Threshold: 20.00, [UNetConnection] RemoteAddr: 72.144.144.225:15055, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:81055f4f19174624b28fdf8ee6f411c4)
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Failed to connect to beacon
LogValkyrieSummary: Destroying Valkyrie Beacon

New : after working like 1 hour today I launched the first session and get the connection error, then I restarted the editor and launched the session immediatly and it worked once.
So it’s not only after the first session but also after some time.

Same issue here. It was working perfectly yesterday (even after updating the engine). But since this morning I am not able to launch any live edit session from the engine.
It seems it doesn’t impact every member of our team even though we’re all working on a same version of the project.

LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Initial failure
LogValkyrieSummary: Failed to update content due to initial failure.
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.12, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.211.83.13:15006, Name: IpConnection_2, Driver: Name:IpNetDriver_2 Def:BeaconNetDriver IpNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:2ad76508dea04e6a928615a1239d44a1)
LogOutputDevice: Warning: Script Stack (0 frames) :
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: ExistingActivity != nullptr && ExistingActivity->State == EValkyrieActivityState::Active [File:D:\build++Fortnite\Sync\FortniteGame\Plugins\ForEngine\Valkyrie\Source\ValkyrieEditor\Private\ValkyrieActivityTracker.cpp] [Line: 101]
LogOutputDevice: Error: FailActivity called for a non-active activity! Channel: Session, Activity: ConnectToBeacon - Failed - Initial failure, Text: Failed to connect to beacon
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ff68111bc33 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff677c46357 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff678038c2d UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff67802b531 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff664d4f9ed UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff661b74101 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff66242a2c6 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff67237ad00 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff66569769b UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff66569f4ac UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff66569f53a UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff6656a03bd UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff6656a9c94 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff67da01062 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffb1c91259d KERNEL32.DLL!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ffb1d7aaf38 ntdll.dll!UnknownFunction
LogValkyrieSummary: Destroying Valkyrie Beacon

Thanks all, we’ll get someone to take a look.

1 Like

I don’t know if it’s related but in my latest island I use the Verse Session stuff from this code :

But the connection problem wasn’t there before 33.11 update anyway even when using this code.

Maybe too early to tell, but deleting my :
C:\Users[Username]\AppData\Local\FortniteGame
Folder helped me fix launch into session issues (at least fo time being) on 2 of my machines.

Im EU based btw, just in case this is relevant

@Flak i have contents of both folder contents, the old one that crashed and the new one that got regenerated, if thats interesting

EDIT: Thats three times clearing app data folder solved prolem for me once it started happening

:fu: maybe this help you