I’ve done some digging of my own on this problem and seems like most are lightmap UV’s problem. But for this scene, the meshes are migrated from another project that uses baked lighting. If I add a default Cube and bake it would be blacked along with everything else.
Here is my lights setup:
I’ve had this problem for weeks and I’m really frustrated, I will appreciate any help and if you need a screenshot or any further information about my project to solve this problem I will provide it.
A lot of people seem to be getting this problem. I’d try just changing a lot of things to see what breaks. Does it work in a new map, does it work in a new project? Etc…
I got everything back to normal, by deleting all the lights and start over. I did not do this earlier because I reverted their values to default, but nothing changed. So I assume this is a bug. I was going to send a bug report but I have no idea what I did to cause it.
But anyway, thank you so much for your help, @ClockworkOcean