Problem you may run into is Level Sequences not being in the proper place. I also had to attach the sequences and content within to a parent such as a static mesh.
I have a level which plays a level sequence when a trigger box is entered. It works fine when tested as a level on its own. However when I instantiate it dynamically as a level instance the sequence does not play. I know it is getting triggered as I have a play indicator from the same trigger that is working.
Here is the code in the instance - It sets the display base (from the content demo) colour to indicate activation and then plays the sequence.
[229461-instance-level-code.png]
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