Ai working in editor but not working in packed game

AI is working in editor and also when run in standalone game mode but not working in packed game.ai perception component is working fine but it is not moving and chasing the enemy.it seems like navmesh is not present in packed game any help?

Same here, myAI move to the first AI Move To and stop after :confused: It appear to be a bug in the 4.21 of Unreal Engine but I havetested in 4.20 and it did the same so, maybe I we don’t do the right thing.

Did you packaged ur game trough project launcher, then opened automation tool in command line?

If you don’t, then you should follow these steps:
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/85047-the-art-of-packaging-shipping-builds-in-unreal-engine-4

Thanks

Not sure if anyone is having this issue like I did (in UE5) but I noticed that my AI blueprint—which I had made a child of my player blueprint—had changed the Tick settings to “during physics” rather than “pre physics” like the Player character has. I changed the setting on my AI BP and it’s now working like it should!!