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i am working on ai for my learning project but i found that using behaiviour trees get cumbersome fast with all the tasks and decorators and that i need to creat a behaviour tree or recreats some tasks for every enemy type
i am wondering how to create a flexible ai system like utility ai system where the contreller take decision based on “hunger meter” and other parameters any ideas on how to do it
will this be too complex if so then how can i use behaviour trees more effectivlly
what im trying to make a game like those doom mods with ai that use different attacks and movement paterns
thanks in advance