Ai not moving in navmesh after some Recast navmesh adjustments

After I adjust some recast navmesh settings due to cover some corner of places , the ai stops moving now. I tried to change everything to default value but it doesn’t work and i forgot the default values either. So What should i do now?

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Hi, you can try

(-) rebuild your navmesh (just move the navmesh bounds volume by some small value)

(-) check that the navmesh in your level is still build (press “P” in the editor). You should then see your navmesh. Navmesh Content Examples | Unreal Engine Documentation

(-) Duplicate your level and remove the RecastNavMesh, then add a new NavMeshBounds volume and remove it again (adding a new NavMeshBounds volume will then create a new RecastNavMesh with default values). If that works you can think about doing that in your current level.

Okay i’ll try and let u know if it works

Hey , removing the recast navmesh done the magic . thanks :slight_smile: