(Using 4.27)So I have an AI Monster that is supposed to wander around, and chase the player if they are seen. The AI uses a patrol path to navigate the map. It works fine in the UE4 Editor. But when I packaged the game and launch it, the creature won’t initially move. The only way to get it to move is to walk to it’s spawn area and have it see you. Then it will chase you. But I don’t understand why it won’t wander around from the start. When it works fine in the editor.
I have messed with Navigation Mesh in project settings. Checking on Forced Rebuild, and changing runtime Generation to Dynamic. But still no luck.
Any help would be much appreciated.
I genuinely don’t know what the issue could be. Did you use any strange or unusual assets to make the monster that Unreal might not be creating when you package?
You could try disabling automatic nav mesh generation in project settings, deleting your navigation mesh recast actor in your level and then rebuilding your navigation mesh maybe?