So I’ve had a lot of issues with the MoveTo node in the behavior tree. It wouldn’t work for a long time (Would always fail) but now I’ve managed to stop it from failing every tick (which I have no idea how I fixed it). But now, as it seems, my character will move for 1 frame, and then stand still for another and repeat it until it reaches the player location. This gives the twitch effect as it is playing two separate animations after a very short time period.
Don’t worry about the compile error, that’s just the IK for the head rotation.