Hi, I don’t have enough information to tell you whats wrong (e. g. how you set the blackboard keys and which branch it executes). What you could do is:
(-) play the game in the editor and use the AI debugger AI Debugging | Unreal Engine Documentation
Then look at the values of your blackboard keys and what it executes as the behavior tree runs in the game and compare what you expect the blackboard values to be and what they’re actually are.
(-) do some prints in your AI perception / the rest of the logic the AI debugger does not show. I would first find out though which blackboard values are not as you expect and then looker closer at those.