AI jumps when player dodges into him!

When the player dodges and hits the enemy AI it jumps, and I do not want that to happen.

I already setup a system when the player is close to pawns and dodges, root motion will be ignored and he wont bump into the AI but this creates another problem where the player won’t dodge away from the AI even if he isn’t dodging into him because root motion is ignored.

Things I tried and didn’t work:

Lower depenetration value
Remove ability to jump
Remove jump animation
Set Z velocity to 0
All attachments have no collisions with pawns

Hi @Codephase-Games ,
I don’t know much about AI, but at first glance this seems to be related to a capsule collision issue, however, as you mentioned, none of the attachments have collision enabled against Pawns, so that might rule out attachment collisions as the cause

I did a bit of research and found some posts describing similar behavior, where characters get lifted or pushed when colliding.
I think they could serve as a guide to help identify a possible solution.

Hope it helps!