Hi, I’m making a simple ai minion that follow when it find you and the rest of the time is wandering, but some minions although the target location is inside the nav mesh move until they are outside of the navmesh.
The main tree that use the wander behavior is this
The wander funciont is this
and the random point task is this
as you can se the location is inside the nav mesh but they move until the are oustside the nav mesh and then they are blocked