Agent.Respawn causes DBNO issue

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

View this video https://youtu.be/WrRTwPmpgrc. Using the Respawn function on an agent in a team based mode messes up DBNO, and also as I have heard from 2 other creators, name tags (name tags will no longer be visible to team)

Steps to Reproduce

Watch the video and create a similar setup.

Expected Result

DBNO functions correctly

Observed Result

DBNO does not work corretly after using Agent.Respawn

Platform(s)

PC

Island Code

4189-1486-3520

I have the same issue here. Did you find a workaround?

change their clas using class selector and respawn on switch

Thank you for your reply! I really like your maps, by the way! Sooo, I tried some things with the ClassSelector, and could you tell me if you use it? Is it active or spectating to know if a player is spectating? And do I need to respawn the agent with .Respawn before changing the class with Respawn on Switch?

i respawn in verse, then using class selector then verse again.

I had attempted something similar to this before, but people were getting randomly killed (ignored by DBNO I guess?) or stuck in the ground after death/spectating

You just use player.Respawn, then call an editable class selector, then immediately .Respawn them? Or are you awaiting a death volume/dmg pickup?

0.2 delay in between

1 Like

Thank you! I have it working now!

The status of FORT-727177 incident has been moved from ‘Needs Triage’ to ‘Needs More Info’.

Confirming you fixed this, correct @JoeriDukker ?

I believe the Respawn function on its own still breaks DBNO. As a workaround I respawn players twice. First the Respawn function and after a 0.1s delay respawn them again using a class selector device with Option:Respawn player on switch class

1 Like

This is not fixed at all. Still needs work. I can confirm that using code to respawn a player causes issues like not being able to spectate others and in some cases the nameplate goes missing. Respawning with verse also doesn’t respect rotation.

1 Like

Still an issue, please see the following:

1 Like


Don’t mean to interrupt much I got a notification that my thread was linked just wanted to mention that the bug FORT-751551 according to the bot is on To-Do so it’s probably being looked into.

2 Likes

I just tested it and it is still an issue

3 Likes

This doesnt work for me.

I have it setup so it does
.Respawn()
Sleep(0.2)
ClassSelector.SwitchClass(Player)

But doesnt seem to want to work