Aftermath GPU Crash Dump Issues in UE 5.4 — Files Not Generated/Not Copied to Saved/Crashes

Hello, thanks for your answer!

“We allow the driver crash handling 3 seconds (r.GPUCrashDebugging.Aftermath.DumpStartWaitTime) before skipping Aftermath dumps all-together, and 10 seconds (r.GPUCrashDebugging.Aftermath.DumpProcessWaitTime) to finish processing it.”

Hm… I’ll think about it, possibly it can help a little bit.

“To be sure, could you please list the CLs?”

Sure:

Shader symbols on Windows:

  • 40501660 - generating shader symbols on 5.4 code base (without large refactoring and DDC changes);
  • 39004424 - Multithreading fix during shader PDBs exporting;
  • 39142585- Minor fix;

Aftermath fixes:

  • 34200808 - Add shader PDB callback;
  • 39543979 - Copying crash files to Saved/Crashes;