Hello, thanks for your answer!
“We allow the driver crash handling 3 seconds (r.GPUCrashDebugging.Aftermath.DumpStartWaitTime) before skipping Aftermath dumps all-together, and 10 seconds (r.GPUCrashDebugging.Aftermath.DumpProcessWaitTime) to finish processing it.”
Hm… I’ll think about it, possibly it can help a little bit.
“To be sure, could you please list the CLs?”
Sure:
Shader symbols on Windows:
- 40501660 - generating shader symbols on 5.4 code base (without large refactoring and DDC changes);
- 39004424 - Multithreading fix during shader PDBs exporting;
- 39142585- Minor fix;
Aftermath fixes:
- 34200808 - Add shader PDB callback;
- 39543979 - Copying crash files to Saved/Crashes;