Hello,
We are using Unreal Engine 5.4. Since Aftermath isn’t fully integrated in this version, we’ve implemented custom fixes via Perforce changelists to enable it. However, we’re encountering two persistent issues with GPU crash dumps:
- Dump File Creation: Aftermath does not consistently generate GPU crash dump files (
*.nvdbg
1. ,
*.nv-gpudmp
1. ) when a GPU crash occurs.
2. File Copying Failure: Even when dump files are generated in the working directory, they frequently fail to copy to the
Saved/Crashes
1. folder.
We’ve added code to handle the copying of these files upon crash detection. Our investigation suggests the issue might relate to crash-handling threads not initializing reliably, preventing the copy logic from executing.
Could you please help us understand:
- What are the common reasons why Aftermath might fail to generate the crash dump files in UE 5.4?
- More critically, why might the dump files fail to copy to
Saved/Crashes
1. even when they exist? Are there known limitations with crash-handling thread spawning in this scenario?
Additional question: What is the recommended method to enable silent, automatic crash report submission (bypassing the user interaction window)?
Any insights, debugging suggestions, or known workarounds would be greatly appreciated.
Thank you for your assistance.