I have a skeletal mesh placed and animated in a third person template project on UE 5.1.1 .
When rendering by Movie Render Queue, if I set the spatial sampling count more than 1, I see shadow afterimages on the body.
It is as if the shadows from a few frames ago are burned in.
MRQ output:
(spatial sample:8, temporal cont:1)
It is even easier to find when Lightning Only is used.
Why do I see these shadows?
Setting spatial sampling count to 1 and increasing temporal sampling count would solve this.
(spatial sample:1, temporal cont:8)
But it would make a blur effect and break Cloth Simulation. So I would like to avoid this.
I am looking for a solution.
The procedure to obtain these images is as follows:
procedure
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create a new project from Third Person Template.
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turn on MRQ Plugin.
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place a skeletal mesh SKM_QuinnSimple and a camera actor.
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rotate DirectionalLight and set SkyLight Intensity 3.0 to reduce brightness.
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create LevelSequence and bind a camera cut.
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add job to MRQ.
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set AA setting
spatial sample count :8
temporal sample count :1
AA method :None -
set cvar
((“r.MotionBlur.Amount”, 0.000000),(“r.MotionBlur.Max”, 0.000000),(“r.MotionBlur.Scale”, 0.000000),(“r.MotionBlurQuality”, 0.000000),(“r.MotionBlurSeparable”, 0.000000),(“r.DefaultFeature.MotionBlur”, 0.000000)) -
render