Hi, let me preface by saying that I am an artist who has used Maya for 10+yrs but is new/ish to stepping into parts of Unreal Engine. I’m a camera/layout artist with some 3D animation chops. I’m new to lighting in the Engine, but I’ve lit plenty of scenes in Maya.
I watched tutorials for setting up lighting, and it’s legit the first step of just baking the baseline lighting that I run and it doesnt look at all like any of the tutorials I’ve watched.
for example:
@11:58 - Unreal Studio - Introduction to Global Illumination in UE4 - YouTube
you can see they just ran the basic lighting bake. And it at least looks half decent!
Here’s mine?! Help??
I have a post processing volume on that is adding ambient occlusion (figured that out) but there are no shadows anywhere. Why does this lack shadows? I’m pulling out my hair.
I have all the lights set to Static. I ran the Build > Lighting. And it finished in all of 2 seconds, which is already a redflag to me. But I have no clue how to fix it.
Please be kind and talk as though I’m a 2 year old when it comes to the engine and a 10yr vet when it comes to lighting in Maya haha. Because that’s where I’m at.
Thank you so much for your help. I’m seriously stuck.
-Aerow