I’m having enormous trouble successfully rendering small maps in Unreal 4 and I feel I’ve tried everything. I’ve researched quite a lot of guides and videos and had a go at the Realistic Rendering module. Everything is set to Epic Quality too.
I could really do with some advice at this point. I’ve changed the World Settings, I’ve added Bloom, Auto-Exposure and Ambient Occlusion Postprocessing with static and stationary lighting. (The lighting is correctly built & maps have added correctly).
The lighting and rendering just doesn’t look realistic and I’m really not sure what to do at this point.
Any advice would be enormously helpful. Thank you