Fast, lush and shaggy. Grass that can move in the breeze and fur that can react to movement. Fibres that can be brushed to favour a growth direction. All in a single surface shader. Paint grass on a hill or shave a monster.
For more examples and development thread visit https://forums.unrealengine.com/showthread.php?116996-Quick-and-dirty-grass-shader
Documentation coming soon to http://skull.co.nz/
As always this asset will continue to be improved frequently.