eco_bach2
(eco_bach2)
April 1, 2022, 11:32pm
1
Any material experts? How would you customize a simple Glass Material to add imperfections like fingerprints or smudges?
As in these textures
50 high resolution textures to add smudges, smears, and water damage to your perfect 3D surfaces, giving them depth and realism.
My Material is pretty simple and am targeting UE5 RTX based environment.
Simply multiplying a Roughness texture isn’t working for me.
Lot’s of great examples in here
1 Like
eco_bach2
(eco_bach2)
April 2, 2022, 6:14pm
3
Hey thanks! Skeptical that these will work with the new Thin Translucent shading model but will give this a try.
Maybe.
I agree with you idea about affecting the roughness, but maybe you need to cheat and also add the noise in a tiny bit to the emissive channel, or possibly give it a white color.
eco_bach2
(eco_bach2)
April 3, 2022, 6:31pm
5
Thanks. Unfortunately none of the traditional methods work when using ThinTranslucent Shading model.