Adding smudges, imperfections to glass material

Any material experts? How would you customize a simple Glass Material to add imperfections like fingerprints or smudges?
As in these textures

My Material is pretty simple and am targeting UE5 RTX based environment.
Simply multiplying a Roughness texture isn’t working for me.

Lot’s of great examples in here

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Hey thanks! Skeptical that these will work with the new Thin Translucent shading model but will give this a try.

Maybe.

I agree with you idea about affecting the roughness, but maybe you need to cheat and also add the noise in a tiny bit to the emissive channel, or possibly give it a white color.

Thanks. Unfortunately none of the traditional methods work when using ThinTranslucent Shading model. :sleepy:

Trade off :blush: