Can any shader experts share their Material Graphs for creating realistic glass using the new Strata shader system?
I am trying to create glass imperfections, dust dirt, scratches etc using ThinTranslucency.
Spent a weekend without any luck so far.
This is a demo I created using 5.1 branch
There’s a dedicated node I’ve found for that actually, lerp_scratchGrime. I’ve used it to setup fast material effects for damaged glass, and it works very well in my experience. I’ve used it with both RT and lumen high-quality translucency, and it yields excellent results.