Adding glass imperfections using new Strata shaders in 5.1

Can any shader experts share their Material Graphs for creating realistic glass using the new Strata shader system?
I am trying to create glass imperfections, dust dirt, scratches etc using ThinTranslucency.
Spent a weekend without any luck so far.
This is a demo I created using 5.1 branch

Any feedback appreciated!

Please see my previous post.

There’s a dedicated node I’ve found for that actually, lerp_scratchGrime. I’ve used it to setup fast material effects for damaged glass, and it works very well in my experience. I’ve used it with both RT and lumen high-quality translucency, and it yields excellent results.

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Thanks!
But how to use? ie what t use for the Vector 3 inputs?

I’m looking to do the same thing.