Added box collision does not work

i just added a collision box on a piece to cover the holes and it is not working



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Hi David,

I see your Collision Complexity is set to ‘Use Complex Collision As Simple’.

This means it will use the mesh instead of the simple (green) box collision.

Hi Astronic!

If I do what you say, I cover the holes, but I lose the collision precision of the rounded edges. My intention was to keep the old collision (the precise one) and add a new one to cover the holes, so both are working at the same time.

Is this possible?

Thank you!

Ah,

I’d expect the ‘Simple and Complex’ setting to use both.

A quick hack would be to attach a blocking volume to the domino in the world. (But if you have many dominoes this would get unwieldy)

I’m reminded of an ancient technique where you can create a collision mesh in your modeling tool (both meshes are in the same scene/file) and name the mesh with a UCX_ prefix. Then on import UE would detect and apply that as the collision mesh. Collision section of this doc.

You just solve my problem mate, thank you so much

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