i just added a collision box on a piece to cover the holes and it is not working
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Hi David,
I see your Collision Complexity is set to ‘Use Complex Collision As Simple’.
This means it will use the mesh instead of the simple (green) box collision.
Hi Astronic!
If I do what you say, I cover the holes, but I lose the collision precision of the rounded edges. My intention was to keep the old collision (the precise one) and add a new one to cover the holes, so both are working at the same time.
Is this possible?
Thank you!
Ah,
I’d expect the ‘Simple and Complex’ setting to use both.
A quick hack would be to attach a blocking volume to the domino in the world. (But if you have many dominoes this would get unwieldy)
I’m reminded of an ancient technique where you can create a collision mesh in your modeling tool (both meshes are in the same scene/file) and name the mesh with a UCX_ prefix. Then on import UE would detect and apply that as the collision mesh. Collision section of this doc.
You just solve my problem mate, thank you so much
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