I have tried to add multiplayer to the FPS template but haven’t got it working yet. First only one player spawned, I fixed this with some custom code for the player “ChoosePlayerStart” method. Now both players gets a pawn spawned but there seems to be no replication at all. How can I achieve this? Everything are the default from the template except for the gamemode were I add the MyCharacter blueprint as default player pawn and the overriding of “ChoosePlayerStart” method.