Add extra offset per eye on Oculus Rift VR rendering


I’m looking for a way to add an extra offset for each eye rendering in the Oculus Rift HMD. So far I only found the IPD variables in the Oculus runtime plugin, but that is setting the offset for both eyes equally.

Would this be possible ? And if so, could I add Blueprint properties to allow the offset to change at runtime?

I hope someone can point me in the right direction.

Thanks in advance!