Hi All,
I have some doubts about a particular subject wich is the relation between the actual mesh size (square meters) vs the lightmap resolution, and in wich way it can be controlled.
The case is that I am developing a large architectural visualization project, and I would like to know if there is some way to control the lightmap resolution of objects depending on their actual size. I don’t mean a BP way, but more of a workflow strategy.
All of this assuming that my knowledge on lightmaps is right.
Thanks!!