Merging some cliffs meshes with triangles underground on my scene (everything is on the same Level) with ‘Use Landscape Culling’ (if checked, existing landscape geometry will be used to cull fully occluded triangles) don’t create a culled mesh with less triangles. Is the same result as the normal merged mesh.
I need to set some parameters to the Landscape or what I’m missing?
“Enable Use Landscape for Culling Invisible HLODVertices on the Landscape(s). This option is found under the Hierarchical LOD section of the Landscape.
Note: both the Merge Actors and Hierarchical LOD systems require this when using their Landscape culling option.” - JoeRadak