Knowledge Base: Remove Unnecessary Geometry When Using MergeActors or HLODs With Landscapes

Remove Unnecessary Geometry When Using MergeActors or HLODs With Landscapes
Article written by Ryan B.
There’s a useful option, Use Landscape Culling, that removes unnecessary geometry hidden beneath a Landscape when g…

https://dev.epicgames.com/community/learning/knowledge-base/LJ3o/unreal-engine-remove-unnecessary-geometry-when-using-mergeactors-or-hlods-with-landscapes

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