Actor Component

Thank you for responding. I actually have my issue posted in another question. While trying to resolve, I wondered if an ActorComponent by base use could have variables in it accessed.

In my particular example, I have an actor component which does a time calculation (Year, Month, Day, Hours, Minutes, Seconds. It will display the information in the debugger (left side of screen) and running properly. When I attempt to bind a text box in UMG with it, I get a bad reference and cannot get it to display.

The full issue is here: ActorComponent for Timefunction in GameState - #2 by Brehon

Going to go over the static classes again to see if I missed something. o/