Actor Component

Can the variables in an actor component be exposed without the component being attached to an actor?

I know this seems silly but I think it may be the root of a problem I have.

You could look into static classes, but it would help if you described exactly what you are trying to do. Have you tried using an interface instead?

Thank you for responding. I actually have my issue posted in another question. While trying to resolve, I wondered if an ActorComponent by base use could have variables in it accessed.

In my particular example, I have an actor component which does a time calculation (Year, Month, Day, Hours, Minutes, Seconds. It will display the information in the debugger (left side of screen) and running properly. When I attempt to bind a text box in UMG with it, I get a bad reference and cannot get it to display.

The full issue is here: ActorComponent for Timefunction in GameState - #2 by Brehon

Going to go over the static classes again to see if I missed something. o/