ActorComponent for Timefunction in GameState

A step in fixing, but not fixed.

  1. I realized I didn’t expose the UClass to blueprints. So I added (after UCLASS) the following: UCLASS(Blueprintable, BlueprintType … )

  2. in UMG this opened up a propertie under the bindings:

I chose the World_Date and “Current_Year” for the text. I verified the information was producing as a string. However when I run it now (the casting error is gone because there is no casting or any function at all since I found the properties as shown), but now that area is blank.

Please note the “Date” showing is the box UNDER where I wanted the current year to be shown.

Not sure what I have missed :frowning: