Action RPG Inventory System

Are you after the 4.20 update or something else? this system is pretty much offers everything that a inventory should.

Hi all, I recently purchased the Action RPG Inventory System for my project. I am using 4.20. The above mentioned fix cleared up my equipment items being whited out, but, I am unable to pull up my backpack at all. The storage item “open pot” items are also whited out for me. I would appreciate any help in this matter, Thanks.

The same fix is also needs to be done on all slots including the container slot widget which will fix the white slots on these actors, if your inventory isn’t coming up then you may have changes something which wasn’t meant to be or you haven’t set it up correctly in your own project.

I will do the same changes for the slot widget but it is in a newly created project with just the inventory system. Thanks

If your still having issue with the inventory opening let me know.

Hmmm, interesting, after creating a new project with only the ARPG System in 4.19 I still have the problem with the backpack inventory not toggling open or closed. So, it is not a problem with the patch it would seem.

It seems to work fine for me on both 4.19 and 20 are you using the correct key?

With a new install and no modifications to blueprints, when i press “c” i get the equipment toggle only, “b” does nothing, and “i” toggles equipment only.

I tried remapping the “b” inventory key to a different key, same problem.

I’m not sure what to say I’ve tested this and all the keys work just fine, maybe open up the player controller and print each key.

https://i.gyazo.com/b206a129cd22bd37…7325a0a26d.mp4

When I add the “print string” anywhere in the chain of the Input:Open/Close Inventory, I get the “hello” showing up on screen when the “B” key is pressed. I also followed the chain of commands to the Inventory Manager Component and added the print string and got the same “hello” when the B key is pressed.

Hello is just the default text for print string, but if it’s coming up your keys are working, what res is your monitor maybe there off screen.

1920X1080 Landscape

In case it matters, Windows 10, Radeon RX 470 graphics card

@OverRated_AU you sir are a very smart individual, it was indeed appearing off-screen. I dragged the inventory box over slightly in the Inventory Layout and problem solved.

Glad you worked it out :slight_smile:

Hi, im working on Version 4.18, did anyone tryed before using a Dynamic Material Instance on this? i can not make it work and its crucial for my project :frowning:

The Skeletal mesh object reference sommehow is not compatible. How can i make this work?

A object reference isn’t a component its just variable which is why you can’t create one, you need to use the static mesh component reference and you should also do it on the OnRep in the parent character class or your changes wont be networked.

Thanks, but i cant find any way to use the static mesh component, how do i call it?

Its a skeletal mesh component and it’s can be pulled from the parent reference by typing in the components name.