Action RPG Inventory System

how to stop the random character.

That I purchased from.

I don’t want to snip that wire.

good evening,

Just a quick question, trying to get ideas:

  • What would be the proper way to achieve a warehouse system? just ideas so I can get started.

Thanks in adv.

Please explain i don’t understand what you mean by warehouse system?

Hello,

You know, the usual “inventory container” to save items that are not on your inventory. I think another name is the personal bank? in Guild/Clans its called “Guild Bank” where other players can deposit items/materials/ingredients/etc. In this case it would only apply to the player itself, hence maybe “personal bank”

Most games its called a stash lol, but yes what is your question?

Haha

Well, Im just confused on how to start this, should I copy a player inventory component but rename it to warehouse/stash component and create a new container for it? Will I need to remake part of the whole system, aka creating a whole new component? Should I see how the DeadLoot Hero works (open a container) and maybe work from there and instead of loading “X” items, maybe loading a inventory variable from the player character?

Just looking for insights and different kind of views.

Ciao & Thanks

So you want a stash that isn’t shared? I would create another inventory array in the player inventory component and just have the actor load off that array rather than it’s self.

can you fix the weapon.

It works by preview but.

Once you have in the game and you pick it up.

The animation doesn’t work anymore.

Do you have a video to fix this issue?

I work with skeletons not with static mesh animations.

The purple sloth.

His pose with the weapon works very great and purple slot.

The animation stop moving when you picked it up.

It’ll probably work only in the preview.

If using Unreal character that works very great but.

If you use it with another character it won’t work.

I will send you a video link so you see what i’m talking about.

Here You Go look At it and see > https://plus.google.com/u/0/photos/p…76665511275442

Change the sockets name in LocalEquipmentSockets inside EquipmentInventoryComponent/UpdateMainHandWeapon that will fix your issue.

Anyone else has problems with mouse down of the skill bar slots, in 4.20? Like the mouse down is not registering at all. Still investigating since I have edited it. Was working prior to upgrading to 4.20, from 4.18.

@unit23 check out page 104,there’s a hotfix for this issue created by the community for v4.20

If Epic does NOT fix that bug in 4.20 (by moving to 4.21 instead), will you (the author) leave it broken in 4.20?

This fix is only about the white icon issue (which I fixed). Still have the problem that Input Action Mouse 1 is not responsive since 4.20 (also happens with other projects).

I’ve been playing around with the mobile app for the last few days, this is super cool.

I don’t see any such issue please explain it more.

Well, 4.21 is out now, so I guess the answer to my question is “Yes, I’ll leave it broken”. :frowning:

No a update is coming for both 4.20 and 4.21.

Is there any ETA?

Hello, I recently purchased the asset and was wondering what was the idea behind having an “ItemInformation” and an “InventoryItem” structure while one has all the fields of the other. Is it for security in multiplayer or is it only to save on performance?

Thank you.

Your inventory system is very amazing! :slight_smile:

I played around and love it.

Now i need help by spawning an item into the next free inventory slot from a blue print. Could anyone could show me how this is going?

Thanks.