Thanks again @Pirate @ToxinGaming
About FPS Inventory Mode
It does not works with the Left ALT key also
I follow it for more than 5 times since the beginning.
[FONT=Arial Black]As promised
[FONT=Arial Black]ONE “Conventional method: Press I to OPEN UI” (In ‘Player Controller’)
shows opening conventionally the inventory by pressing “I”
[FONT=Arial Black]TWO “To OPEN UI in FPS Mode” (In ‘Player Controller’)
Open UI in FPS Mode by pressing Alt Key
[FONT=Arial Black]THREE ‘SetUIMode’ Function to FPS UI Mode (In ‘Player Controller’)
Inside the Function Used as Node in image above.
[FONT=Arial Black]FOUR (In ‘Player Controller’)
Setup HUD to Open in FPS UI Mode “old function changed to new ‘SetUIMode’ Function”
[FONT=Arial Black]FIVE (In ‘InventoryManagerComponent’)
New Custom Event “Event_SetUIMode” added in “InventoryManagerComponent” to OPEN-CLOSE FPS UI Mode
Perhaps not everyone has noticed or are needing this resource. But Does not would be more easier to get into contact and provide some supporte? Even after the first time I tried to communicate with you. And I’m still not sure how to add this feature in the way like you said. “…you just need to simply add in the interact fuctions and add the nodes that were skipped in the function for the clients get useable actor loop.”
thanks for Crosshair!
Now I can adjusting the Crosshair position in the screen with more precision, just changing values inside HUD Class. It’s more easier and better, that adjust the third persons Player’s camera like shown in the Youtube tutorial and putting the springarm out of adjustment, every time.