Hi, seems I have dived into the deep end.
I need to access hardware information, in order to find the Unreal equivalent Unity’s SystemInfo.deviceUniqueIdentifier which retrieves hardware info through the Win32 API (WMI/COM, not exactly sure how these3 interconnect).
As this is a breeze in C#, my thoughts were it should also be feasible thru C++.
I have tried several approaches, o.a. the UnrealCLR plugin(https://github.com/nxrighthere/UnrealCLR, not 5.3-ready and maybe too much overhead) and the include as suggested in this post https://forums.unrealengine.com/t/is-there-a-way-to-use-win32-api-with-unreal-5/1303727.
Both leading to error messages on missing info.
Does anybody have a good instruction or working example on how to address the Win32 API? Using 5.3
Thanks!