Is there a way to use Win32 API with Unreal 5?

I tried this approach but including it leads to a compile error

Blockquote
comutil.h(767): Error C3861 : ‘InterlockedIncrement’: identifier not found

Which I then resolve by including <winnt.h>. This leads to a

Blockquote
winnt.h(169): Error C1189 : #error: “No Target Architecture”

When I try to resolve this by including <windows.h> I am back at square one with the error

Blockquote
comutil.h(767): Error C3861 : ‘InterlockedIncrement’: identifier not found

Seems I am missing something here.
For my complete quest, see this post: Accessing WMI information in Unreal

Thanks!